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Xander's avatar

I really like your explanation of the difference between dark vision and night vision. I remember running Deep Carbon Observatory a while ago using the Knave rules, which is very rules light. One of the NPCs cast a which made them invisible, but a PC was using a magic item which allowed them to see in the dark. I ruled that the PC could see the invisible character because it would make sense that the magic item worked by allowing the PC to see things in (e.g.) infrared spectrum. As you say, although it’s a bit science-based for a fantasy game, I always like there to be some internal logic to how things work

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Brian Escobar's avatar

I had not thought about that interaction!

I remember when I read about elven infravision in AD&D 2e and thinking it was cool how it was logical and animal-like. I think it aids the referee in describing the scene.

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Xander's avatar

One other random thought: maybe it would work to get the non-DM players to track turns themselves? If the ref just says to them ‘end of turn’, they can make off the boxes on a sheet so they know how long their torches have burned, when to rest, how long they have been awake etc.

that could make the DM’s job a bit easier

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